AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Colombia: Q3 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Colombia during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 boxing games on iOS in Colombia showed varied performance in terms of downloads, revenue, and active user trends. Here’s a closer look at the data provided by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly downloads, especially in September. Downloads surged from 414 in the week of September 5 to over 1.2K by the end of the month. Weekly revenue experienced a significant jump, peaking at $59 in mid-September. Active users also followed a similar upward trend, reaching 1.8K by the end of the quarter.
Punch Guys by Rollic Games had a fluctuating download pattern, starting with 228 downloads in early July and dropping to as low as 20 by mid-September. Despite the decline in downloads, active users remained relatively stable, peaking at 201 in late August. Revenue was minimal, with a brief spike to $14 in early August.
EA SPORTS™ UFC® 2 from Electronic Arts saw a consistent decline in downloads throughout the quarter, from 506 in late June to just 29 by the end of September. Weekly revenue also showed a downward trend, with occasional small peaks, such as $26 in late July. Active users decreased steadily, ending the quarter with 284 users.
MMA Manager 2: Ultimate Fight by Prey Studios experienced a significant drop in downloads after early August, with numbers falling from 425 to single digits by mid-September. Revenue followed a similar trend, peaking at $33 in early August but dropping to negligible amounts thereafter. Active users saw a high of 532 in early August but declined to 104 by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited maintained a relatively stable number of active users, hovering around 600-800 throughout the quarter. Downloads, however, were modest, reaching a high of 183 in early July and dropping to 18 by the end of September. Revenue was not a significant factor for this app during the quarter.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.